🌟 Aspiring Game Developer | Unreal Engine & Unity Enthusiast | C++ & C# Programmer 🌟
As an aspiring game programmer, I specialize in Unreal Engine, Unity, C++, C#, and Blueprints, bringing my creative visions to life through hands-on experience with solo projects. I thrive on the challenge of crafting engaging gameplay experiences that captivate players and keep them coming back for more.
My journey in game development is fueled by a passion for learning and growth. I actively seek out online courses and dedicate time to self-driven projects, always looking to sharpen my skills and expand my knowledge. My ultimate goal is to contribute my vision and skills to a AAA game, where I can collaborate with other passionate creators and leave my mark on gaming history.
Here’s a snapshot of what I bring to the table:
Core Skills:
• Game Engine: Unreal Engine (Intermediate), Unity (Intermediate)
• Languages: C++ (Intermediate), C# (Intermediate), C (Beginner)
• Version Control: Git
• Design Patterns: Singleton, Observer, Object, State, Strategy, Decorator, Visitor
Project Experience:
I have developed a variety of projects across different genres, including action-adventure, first/third-person shooters, platformers, puzzle, text-based games. This diverse experience has enriched my understanding of game mechanics and design principles.
• Action-Adventure: Monster Kingdom
• First-Person Shooter: Warehouse Wreckage
• Platformer: Obstacle Assault
• Puzzle Game: Infinite Runner
• Survival Shooter: Zombie Horde: Survival Shooter Game
• Text-Based: Mid Night Pizza Fight, Attack on Titan
This diverse experience has enriched my understanding of game mechanics and design principles.
GitHub: https://github.com/Sayan11071998
LinkedIn: http://www.linkedin.com/in/sayan-nandi-66ab251b6
Portfolio: https://sayannandi11071998.wixsite.com/my-site-4
Future Aspirations:
• Contributing to large-scale projects in AAA game development.
• Continuously improving my skills in AI programming, physics-based mechanics, and RPG game development.
• Collaborating with talented teams to push the boundaries of what’s possible in interactive entertainment.